AI Insights · Timothy · July 2022
Top 5 Maze Games in Oceania: Q2 2022 Performance Analysis
Discover the performance trends of the top 5 maze games in Oceania during Q2 2022, including metrics on weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 maze games in Oceania, with data from both iOS and Android platforms. Here’s a breakdown of how these apps fared, based on data from Sensor Tower.
Diggy's Adventure: Pipe Games by Pixel Federation Games experienced a fluctuating weekly revenue, peaking at around $11.2K in early April before gradually declining to approximately $6.6K by the end of June. Downloads showed a significant peak in early May with 873 downloads but ended the quarter at 470. Active users remained relatively stable, starting at 6.3K and ending at 5.2K.
Rail Maze 2: Train Puzzler from Spooky House Studios UG saw a steady but low weekly revenue, maintaining around $35 to $44 throughout the quarter. The app had minimal downloads, peaking at 5 in early April and dropping to 2 by the end of June.
Preschool Maze 123 Pro by GiggleUp Kids Apps And Educational Games Pty Ltd showed a consistent revenue stream, with weekly numbers ranging between $18 and $45. Downloads remained low, peaking at 19 in mid-June but dropping to 4 by the end of the quarter.
Roll the Ball® - slide puzzle by BitMango, Inc. had a relatively stable revenue, peaking at $37 in early May and ending the quarter at about $23. Weekly downloads showed a spike to 158 in early April and another peak of 155 in early June. Active users started at 358 and saw a slight decline to 219 by the end of June.
Rail Maze: Train Puzzler from Spooky House Studios UG had a modest revenue, fluctuating between $7 and $28. Downloads were sporadic, peaking at 21 in late June. Active users were recorded at 25 in the last week of June.
For more detailed insights into the performance of these maze games and other apps, visit Sensor Tower.